Miscillaneous Resources
Hab Levels
Habs are on all levels, they are areas where people live. Habs are typically small rooms in a building stacked on top of each other like skyscrapers. Below these small rooms are sleeping tubes for the very poor, and above the rooms are larger rooms for the rich. These are often characterised as level 3, level 4 and level 2 respectively.
Sleeping Tubes
The sleeping tubes can hold one person, laying down. They are enough for shelter and security. Commonly, slaves, the unemployed and diabled sleep and die here. They are by far one of the worst places to live and theft and killing are common place.
Worker Habs
are large enough rooms to hold a family with no privacy or personal space. They are noisey, unhealthy and crammed. They are built on, next to, below and above the factories in which the Hivers here work. The streets and bridges around them are often tunnel like and dark. they are the first places to collapse in a Hivequake, falling onto the sleeping tubes below. There are no windows, one door with a number and usually one waste disposal unit. They are sometimes built near down-tubes to allow workers to get to their mines or lower level factories. Families constantly guard their habs if they are well situated as other families will attempt to take them by force. Violence and street fights are frequent. Casualities are taken to the re-cyc by the winning gang. Typcially revolvers, crossbows, knives and hammers are used in these fights by the working poor.
Middle Habs
belong to richer workers who may have factory or mining implants, or people who are stronger with better weapons who have taken these habs, or to people who work in admin. offices. These people are still effectively slaves and their homes are built around their work places or transport to their work places. Conditions are improved to the extent that their are some bars close by, less noise and pollutions, an extra room or two, cleaner air. These hivers have to maintain constant vigiles against the workers that live beneath them who roam around their streets trying to oust them. Typically, these habs stand as supports for the UpperSpire.
ll of the resources above are contantly racketeered and fought over by the gangs that live there. These places are in a constant state of warfare and seige.
UpperHabs
house rich clans and owners. Many of these Hivers are officals with the Ministorum, Administratum, Arbites or Venators. They are several rooms, clean air and are not close to the factories, roads and filth. Their bars are accessible, more like places to relax than back street and basement drug-deals and whoring. People who live here are fitted with a chip which allows them tyo use the Up-Tubes which take them to these habs. It is illegal for UnderHivers to use or try to use these tubes up. Arbites will shoot such criminals when their lack of a chip becomes evident. Often the rich are attacked just for these chips and some UnderHivers are clever enough to be able to bluff their way up and make lightening raids.
The highest habs are the PentHouses where the nobility live. These habs are like palaces with plenty of superflous space, bath-tubs for cleaning, trans-plas-shell windows for a view of the mulit-coloured wastes and a direct routwe to the Cathedral just above. They are opulant places and heavily guarded by Arbites and Brat Gangs.

Tunnels & Vents
The Vents are the lungs and artieries of the Spire. without them everyone would suffocate after a few days. Vents can be used for movement throughout the spire, they are an illegal way of nvigating the levels (the Arbites don't do in there). The Vents are very dangerous though. One might cause an unstable one to collapse into the streets bewlo or get sucked into a fan. Worse, rats, scavvies and spiders use and live in the vents, and spider webs are nearly invisable in the gloom of the vents. One can also fal down an air shaft or a chimny for miles. Caraytids also roost in the Vents sometimes.
Rat Diary
A source of food and expsenive clothing, the rat diary is where captured rats are brought and use in factory and slaughterhouse style milkings and butcherings. Rich Hivers can buy rat cheese, milk, yoghurt, butter, meat an fur from here. Rat diary workers do a dangerous job as occasionally these huge vicious things escape.
Silk Spinning
Part of the Spider industry are the Silk Spinners. Skilled workers use the silk taken from cpatured spiders to make expsenive clothes. Only the very rich can afford such finery, considering the rarity and anger of taking silk from a spider. Such silk is extremely strong however and afford protection in a fight (5+ save).
Synthetic Clothing
Made from fungus fibres, human hair and chemical compound, this clothign is worn by the majority of Hivers (bar scavvies who usually wear cure and tanned human skin or rat fur). It is coarse, tough and uncomfortable material, but is usually dyed and patterned in chemicals or blood by gangs when they get hold of them.
Blacksmith
Hivers still need blacksmiths to make good basic weapons like knives, swords and axes, as well as the other metal devics used in everday life that a smithy can provide. These weapons are expensive though, and most Hivers make do with stolen weapons, or shards of metal or make shift blugeoning weapons.
Tanner
Part of the rat diary is the tanner who make rat leather. Good strong tough clothes and armour which will last a good long time, but cost several months of an average wage. (6+ save for rat leather armour)
Tubes
There are many Tubes throughout the Spire. They allow ease of movement up an down between levels. Gangs control local tubes, demanding money for use. Some rund horizontal under levels for similar purposes.
Roads
Akin in appearance and utility to the horizontal tubes roas are used by cars bikes and heavier transport vehicles allowing movement through thr streets with speed and ease. Some gangs own vehicles and will use them for escape after raiding resources or for hijacking other vehicles or to settle scores in road fights resulting in high speed chases and shot outs. Like the streets and tunnels, roads are places for warfar and violence. Drive-bys, carjacks, racing and "chicken" face-offs al take place on these long plas-crete strips between the Spires buildings.