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Confrontation

A cyber-gothic role-playing game for mature players.

The Background To The Game


Confrontation was a game created by Games Workshop and released through their White Dwarf mag. This site intends to add to the original literature. Confrontation is a roleplaying game which uses minitures to represent street-fights between murderous futuristic gangs set on the industrial nightmare world of Necromunda. The background to this game is found in the 40k games and related games developed by Games Workshop. Players must constantly fight each other and the gangs they come across to maintain access to life-giving resources. Gangster characters interact with other characters seeking to manipulate, ally or destroy them depending on the agendas, motivations and personality of the characters involved.

Graeme Davis, a Hogshead game designer for the Warhammer Fantasy Role-Playing game and ex-game designer with GamesWorkshop) says: "Confrontation started with a game called Laserburn, which was published in the early-mid 80s by Tabletop Games (I think - whatever the publisher was called, it was owned by Bryan Ansell before Citadel & GW). It was a miniatures-based skirmish game, like everything else Ansell was involved with. He decided to resurrect it and link it to the Warhammer 40K property (owned by Games Workshop), and the update started out being called Confrontation." (links not provided by Graeme). This RPG was published as a draft in White Dwarf. Years later it became Necromunda. Graeme explains: "Necromunda was never intended to be a RPG, and indeed is not, placing the emphasis on the skirmishes alone. After Warhammer Fantasy Role-Play didn't double miniatures sales overnight the way W40K did, and when games like Golden Heroes, Judge Dredd and the licensed printings of Paranoia and RQ3 didn't sell too well, GW lost interest in RPGs almost completely."

This site hopes to add something to the Confrontation and Necromunda games which are still played by many people. Perhaps it may spark interest in those role-players that haven't played these games either, or in those that play the Necromunda game without an element of role-playing. This site is devoted to an ongoing Campaign of Confrontation run by me and also incorporates elements of other games, mainly CyberPunk and Dark Furture.





About Dark Future Graeme tells me: "Jervis Johnson wanted to do a cyberpunk rpg as early as 1986, when he first read Neuromancer. If it had happened, that would have been the first cyberpunk rpg in print. But it didn't. GW was just beginning to work with plastic models, and Bryan wanted to do a Car Wars knock-off to try and launch a new line of models. Adeptus Titanicus was started at about the same time, for about the same reasons. Richard Halliwell did the rules, Marc Gascoigne (who wrote the Fighting Fantasy novels and some of the gamebooks) did the background, and I did the editing and development, and some of the colour text. The game never really took. They put out White Line Fever and were working on a second supplement called Dead Man's Curve when the plug was pulled. DMC was serialised in WD in the end - its biggest addition to the game was the infantry rules. Dark Future was pretty much dead when the novels started coming out, but some people seemed to really like the novels and there was a slight resurgence in interest, but not enough to do anything with."

These following pages are a proposed game background for Game Masters who want to play Confrontation or an RPG version of Necromunda or Warhammer 40 000 with a group of players. It is the work of my current players and I, inspired by the various game systems mentioned above, as well as other things you will find on the Links page.


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